Frequently Asked Questions
What is Pitch2Table?
Pitch2Table is a platform for board game designers to run the full journey from early ideas to signed deals.
It combines game design iteration, play testing, publisher research, pitching, follow-ups, and post-signing workflows like contracts and royalty tracking.
It is also built for solo designers and co-designer equally, collaboration is part of the workflow and even works when you’ve got a game that you’ve been solo on for six months and you want another designer to come in and get it over the line.
Who is Pitch2Table for?
Pitch2Table is built for designers who want a repeatable process built on the experience of designers who been through the process.
It works especially well once you are managing multiple games, multiple publisher conversations, and deadlines across different opportunities, including when a co-designer is sharing ownership of the same game.
What does the workflow look like?
The core journey is:
- Idea
- Play test
- Publisher research
- Pitching
- Follow-ups
Then, when a pitch progresses, you continue into signing and royalties.
How does Pitch2Table work with co-designers?
Co-designers work in the same shared workflow for the same game. One designer creates the game and then invites their co-designers. You both get full access to the shared game.
We also prompt you to upload a co-designer agreement to make sure it’s clear who owns what.
That means both collaborators can see current status, track outreach and follow-ups, and keep contracts and royalty context aligned without splitting the process across separate personal trackers. You also get updated when your co-designer posts and updated about the game.
Where does the publisher directory fit?
The directory supports stage 3 (publisher research) and stage 4 (pitching).
It helps you identify potential publishers and then move directly into shortlist, outreach, and follow-up without changing tools.
Why not just buy a publisher list?
A list is useful for discovery, but it usually stops at discovery.
Pitch2Table is designed for what happens next: shortlisting, pitching, conversation history, reminders, follow-ups, sessions, and then signing/royalty workflows.
That gap is even bigger for co-designers, where a static list does not help you coordinate who contacted whom, what was sent, or when to follow up.
Aren’t lists enough if I only need contacts and submission links?
They can be, if your goal is only basic research.
If your goal is to get more than one game signed, the operational layer matters: who you contacted, when to follow up, what changed, and what should happen next. We have designers who needed to talk to 40 different publishers before they go their game signed. They started on a spreadsheet but it was falling apart in the end.
What if the publisher I want is not in your directory?
Add them yourself.
Pitch2Table allows you to create custom publishers, so your workflow does not break when a publisher is niche, new, regional, or missing from shared directories. Better yet, when new publishers are added, if we can find that publisher’s website we will complete their profile and make the publisher available to everyone.
Do I have to choose between the shared directory and my own publisher entries?
No. You can use both and the custom publisher entries seamlessly integrate within the existing workflow, even with your co-designers.
Is this just for premium users?
No. The core workflow is available to all users on our free forever plan. This includes custom publishers.
Premium features extend that workflow where needed (for example enhanced research and publisher fit).
Is publisher research data always perfect?
No dataset is perfect.
Publisher information changes. We try to stay on top of these changes. Always verify submission guidelines directly on a publisher’s current website before submitting.
Should I still keep my spreadsheet?
If it works for you, keep it.
Most designers switch because spreadsheets become hard to maintain once outreach is active across multiple games, publishers, follow-up timelines, and co-designer collaboration. But there are designers using pitch2table for some parts of their workflow and their existing hand-build documents for other parts. Use the bits that work for you.